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Volume 18, Number 14/15

Indy Squadron Dispatch
Volume 18, Number 14/15
October 27, 2006
 
Special Double Issue
ANOTHER New Article for Tourney Time - Click Below
Bart Added to Handicap List!

INDY TO NAME 18th CHAMPION
How Do You Handicap? Exclusive Armistice Day Preview
Ghost Jasta Flies Last Battle of Heinrich Bongartz
ISD's Review of Phil Makanna's Ghosts Book, Calendar

The most prestigious squadron championship in Dawn Patrol is on the line when Indy holds its 18th annual Armistice Day Fits Tournament at Gamerz gaming club on Armistice Day, November 11th, 2006.
 
The Indy Squadron's highest honor - the coveted Victory Medal - will be awarded to the new squadron champion. A complete history of the Indy Squadron's ultimate prize can be found here. Though other prizes will be offered, the Victory Medal is the unique signature of every Indy Squadron champion and only ten players in the game hold it.
 
Games begin at 10 am and the championship is expected to start some time around 2pm (no guarantees on the starting time!). All former champs and all players who have participated in an official Indy Squadron gaming day in 2006 are eligible for the 2006 title; all others are welcome to vie for the tourney title and awards.
 
Former Champs Asked to Bring Victory Medals for Photo
 
The Armistice Tourney section of this site was expanded earlier this year to include pictures of the designs featured on past Victory Medals. We currently have photos of seven of the seventeen Victory Medals in existence and we need help from our former champs to continue this project. Please bring your Victory Medal to the Armistice Tourney so we can get a picture of it, especially if it was won prior to 2001 (the 2001-2006 VM's all had identical designs). Scott, Dory, Graham, Terry and Clark all have Victory Medals from that era with old designs and we'd like to get a photo of them for the Victory Medal page. Please bring them with you on Armistice Day.
 
Winner's Purse Biggest Ever
 
Remember, Armistice Day is a winner-take-all bonanza and there is no award for second place. This is for all the marbles. Our winner doesn't get a share of something... he gets it all (see eligibility). The prize package is not yet complete, but already includes:
  • The Victory Medal
  • The Indy Squadron championship title
  • The Armistice Fits Tournament championship title
  • Induction into the Armistice Day Tourney Hall of Fame
  • Free admission pass to Gen Con 2007
  • Permanent eligibility in all future Indy Squadron title games
  • Last Dance of the Hussar limited edition lithograph by Russell Smith, autographed to Armistice Day champion
  • Original, 90-year-old cockpit instrument placards from cockpit of WWI German aircraft, mounted and framed with certificate of authenticity, donated by Joe Gertler Raceway Collection
  • 2007 Ghosts WWI aviation calendar featuring the photography of Phil Makanna
  • US Navy PBY Catalina Units of the Atlantic War, Osprey Combat Aircraft Series book by George Mellinger

The Last Battle of Heinrich Bongartz

flown by Ghost Jasta of MN

Game report from 26 September 2006

 

April 26, 1918. Above Allied trenches on a narrow front - Wolfgang “Wolfie die Wüss” Wüßenstein (Andrew’s 10/5 Dr.1 pilot) hurried to catch his squadron on the offensive when he was boxed in by three S.E.5a’s. (Joe flying top cover with his 13/2 SE pilot, Kurt attacking from the front with his 4/1 SE pilot, and Kieron bringing up the rear with his novice SE pilot)

 

Andrew won the initiative on the first turn, which was KEY to his survival! The SE’s immediately boxed up, with the lucky target being the rookie Kieron. Andrew got on Kieron’s tail and managed a decent spread burst into the SE. The crafty Dr.1 was able to successfully tail the rookie for three more turns… only to have VERY poor luck missing TWICE in a row from 150 feet! Kieron had one of his wing mates moving before him each turn so the Allies were not able to pound the tripe hard early, giving him minimal damage and boosting his confidence.

           

On the third turn of successfully tailing, Andrew hit his mark and pounded the rookie again, this time paying the price for letting the Allies move in for closer shots. Kurt was able to put two more engine hits into the Bosch, and a plume of smoke began to trail from the tripe. Luckily for Wolfie, it was a no effect carburetor hit. The German again stuck to the tail of the wavering rookie, but this time the SE’s were very well positioned to pounce had the tripe continued its tail attack. Wolfie, being “die Wüss” that he is decided to try and draw the fight across his own lines.

 

Showing just enough ‘leg’ to let the blood thirsty SE’s take 350-500' shots, the tripe coaxed the Allies across the German lines. Another 200ft. attack & another miss by the tripe sent the German fuming into a twisting slug fest for the next few turns. Wolfie got on the tail of Joe’s SE ace and did his best to knock the Allied flight leader out of the sky. The two SE’s behind him finally cleared gun jams, reloaded, and moved in for the kill.

 

Taking a tail crit that cut his dive by 100, then next turn a wing crit that cut dive by another 300, knocked his climb down by 50 & erased opposites & fancies, Wolfie began to re-think his aggressiveness. With one point remaining in his RW, 2 in his LW, 3 in his tail and 2 in his engine, Wolfie exchanged one last 450' head on with the rookie Kieron in hopes of glory, but both missed. Sticking to his nickname, the German ‘tucked his tail’ and headed for home.

 

The Allies, miffed they could not knock their single foe from the skies in NINETEEN turns, pursued the Bosch to no avail for the last three turns before they broke off the attack and headed for home. Maybe they would have gotten some satisfaction if they had followed Wolfie back to his home field, where on landing the wings finally gave way on the rough wing set down that left Wolfie without a backup Dr. 1 for his next engagement!! Unlike Bongartz, Wolfie walked away with both eyes intact…

Scores:
 

Andrew

Hits Scored 31*2= +62

Pilot lived =            +10

Hits Taken 36*1=  -36

Escape Penalty=     -8

TOTAL =              +28

Kieron

Hits Scored 10*2= +20

Pilot lived =             +10

Aircraft Flyable=   +5

Hits Taken 19*1=  -19

TOTAL =              +16

Kurt

Hits Scored 19*2= +38

Pilot lived =             +10

Aircraft Flyable=   +5

Hits Taken 0 

TOTAL =              +53

Joe

Hits Scored 7*2=  +14

Pilot lived =             +10

Aircraft Flyable=   +5

Hits Taken 12*1=  -12

TOTAL =              +17

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GHOSTS: Aviation in World War I
New Book, Calendar for Dawn Patrol Fans
 
I bought my first WWI aviation book when I was in third grade and have read everything I can find on the topic ever since, but never in the past thirty years have I come across a book with the incredible, stunning photography of Phil Makanna's GHOSTS.
 
Makanna has extensively photographed each of the eighteen different WWI-era airplanes in the collection of California aircraft restorer Javier Arango and turned each airplane into a chapter in his new book. In addition to hundreds of jaw-dropping photos, GHOSTS includes a full descriptive text of each model including the history of the aircraft itself, its flying characteristics and a series of amazing side-by-side photographs of the reproduction planes in Arango's collection and authentic contemporary pictures of identical airplanes in World War I.
 
As a companion to the book, Phil has also released a 2007 calendar. This is not your average department-store calendar, but a monstrous tribute to WWI aviation that is nearly two feet wide. It features full color aerial photos of a Fokker DVI, DVIII, E.III, Nieuport 11, Sopwith Tripe, Camel, Dr.I, DVII, Nieuport 28, SE 5a, and more. The winner of the Armistice Day Fits Tournament will receive one as part of the prize package.
 
Makanna's book is equally sturdy, having been released in a large, 11.5x11.5 hardback format to facilitate the inclusion of the beautiful artwork noted above. With the exception of WWI-era photos, all pictures are in full color and of such quality that you'll be tempted to rip them out of the book for framing.
 
GHOSTS may be best described as a coffee table book, but its certain that precious few of them will ever see the underside of a cup of decaf... its so good that you can't put it down that long. The text seems to go on and on, primarily because the reader can't stop looking at the photographs long enough to read it.
 
This book is an absolute must-have for any true fan of World War I aviation, any aviation art collectors and anyone who appreciates breathtaking photography.
 
Indy Squadron Dispatch rating: four stars out of four
 
192 pages
hardcover
ISBN 0916997294
$40.00 US
order: 1-800-331-8231

The Wingman Tournament is scheduled for December 2nd and 3rd in Madison, Wisconsin. Three Indy Squadron players have already expressed interest... please contact us on the Forum if you'd like to join our local contingent.
 
Watch for more information on the venue and starting times coming soon.

Fits Society's
Wingman Tournament

Indy Squadron Dispatch Staff
Squadron Treasurer: Rick Lacy
Game Reports Editor: Stephen Dale Skinner
Editors Emeritus: Brian Halberstadt, Terry Phillips
Editor-in-Chief: Stephen Skinner
Volume 18, Number 14/15 credits: www.ghosts.com, photos
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HANDICAPPING THE FAVORITES

ISD’s Armistice Day Predictions

 

In the name of good fun and for the sake of Vegas odds-makers who are closely following this event, ISD offers this special handicapping preview of the upcoming Armistice Day Fits Tournament. A few of the categories are quasi-serious but most of them are monuments to frivolity... then again, sometimes having the Clock of Death, Ken’s Tinkerbell or a new set of Death Dice on your side can tip the scales of an important game your way. So if you promise not to take this too seriously and forgive the author for giving himself a “zero” in every category, by all means read on…

 

We will primarily score the players who have already committed to competing for the tourney title… and it is the tourney title we are debating (not the squadron title) so we'll score even those players who may show up although they didn’t play with us this year. If you're coming but not included here, let us know so you can be included in this mess! The scoring categories break down as follows, with a high score of twenty and a low score of one to form a cumulative total:

 

Game Experience – How long you’ve been playing this game and how well you can stack the odds in your favor.

 

Intangibles – Some players can’t get a lucky roll when they need it, some have all the luck in the world. Some know when to call “sixty seconds” and completely foul up your move. This category is for all those little things that don’t fit anywhere else.

 

Championship Mettle – How well you fare when the chips are down in high-pressure, championship-level games.

 

Dues Paid – Every now and then a player comes of age… its just his day and there’s nothing you or any power on earth can do to stop it. The planets align and his dice are hot. This category considers the notion that every dog has his day, and some players are overdue for a break.

 

Props – The lack of a cheap, hoaky, stupid prop is a severe handicap in Dawn Patrol. A prop can be anything from a quick verbal jab at an antagonist to Brian Halberstadt’s infamous Skull in which he would shake his dice around before rolling pilot hits (it never worked). This category analyzes the presence, strength and effectiveness of player props.

 

So… and this the last chance for anyone who takes this seriously to stop reading... let the scoring begin!

Ken Mrozak handicap: 69

Game Experience: 20

Ken started playing this game in the '70's. 'Nuff said.

Intangibles: 16

Is there a player in Dawn Patrol who gets more clutch rolls than Ken? Really? Well, tell me who it is!

Championship Mettle: 12

Ken's record in high caliber games is very good... but when he flops, he flops big. Note a couple of busts at Gen Con this year.

Dues Paid: 1

He has absolutely nothing coming in this category. Ken has won more than his share of DP events and is the returning squadron champion. Don't expect any favors from fate and don't go back to the well too often.

Props: 20

Well, actually this is 19+1. Ken's bell is a great prop and he uses it regularly... that's good for nineteen points. He gets one extra because everyone hates it.

Stephen Dale Skinner handicap: 67
Game Experience: 6
Stephen Dale has been around the game since he was 8 years old, but not all of his experience can be considered quality table time.
Intangibles: 10
We'd like to give him an "18," but we're not sure which Stephen Dale will show up in November... the one who got himself annihiliated in the early rounds of the '04 tourney, or the one who played a spectacular game and routed 33 other players in this year's World's Largest. Anyone got a coin to flip?
Championship Mettle: 16
Stephen Dale appears to be one of the society's surging players. He's coming off several pillar performances this summer in big games, he was red-hot at Gen Con and we should not forget that he's already captured an RBF title.
Dues Paid: 20
He's approaching his seventh Armistice Day Tournament and hasn't missed one since 2000. He is one of the most dedicated and regular Indy players. His ship is due to come in any minute.
Props: 15
Stephen Dale originated the "V for Vendetta" dice, debuting them successfully at Gen Con. When he rolls you certainly don't want to see the V.

Rick Lacy handicap: 63

Game Experience: 18

Rick plays regularly and stays sharp. That's worth a lot and puts him ahead of many old-time players who only show up once or twice a year.

Intangibles: 10

Rick's luck in tourney games has been less than impressive. Not a complete no-show, but sometimes he can't get The Roll when he needs it.

Championship Mettle: 14

Although he has no Victory Medals to show for it, Rick is never out of a game mentally and he never loses concentration. As a result he can never be taken for granted. ISD gives him a "14" in this category despite his unspectacular tourney history. He remains a dangerous and clever opponent and a solid bet.

Dues Paid: 20

For six years he's paid his dues, rarely missing a squadron game day and almost never missing a tournament. He's due alright, and winning is only a matter of when, not "if." Will this be his year?

Props:1

This could hurt him. He needs to steal Bart's Clock of Death and bring it to the tourney with him. No bell, no clock, no gun... how does he expect to win anything?

Jason Meador handicap: 62
Game Experience: 6
Jason played heavily from 1990-1995, but can an old hand make a big comeback after an eleven-year layoff after only playing a few times this year? We're not sure.
Intangibles: 16
A solid score for anyone who remembers terms like "Pa-ching" and "above sea level." Jason has presence. When he sits down at the table it just feels like he belongs here. We have no idea why, but then, that's why this column is called "intangibles."
Championship Mettle: 8
Yes, he has a title to his name. But it came some thirteen years ago and was preceded by a string of three straight Armistice disasters. There's no doubt that he once knew how to dig for a win under pressure, but now? Well... we'll find out on November 11th.
Dues Paid: 20
Anyone who steps away from the game and returns after twelve years and still has his original pilot roster, his Victory Medal and all his game equipment must have something good going. His body may have left the game but his spirit clearly didn't. We think Destiny may like that.
Props: 12
He has no substantive props, but an exception must be made because Jason is the World Champion Taunter. Quick with a verbal assault and just spicy enough to irritate an unsuspecting opponent, Jason gets a bye for having a Prop without a Prop.

Dory Oda handicap: 62

Game Experience: 10

Dory's been playing this game since 1989 but she doesn't play enough to stay sharp anymore. Does she still have the killer instinct that won her three straight titles?

Intangibles: 14

She can certainly pull out all the stops at tourney time... she won't hesitate to call sixty seconds, is critical of every opponent's move and does the little things that can win games.

Championship Mettle: 20

No one else in the 18-year history of this event has won back to back titles... she's won three back to back titles. When the dice hit the fan at tourney time, some people show up with claws bared and teeth clenched. Dory has always been one of them. If a higher score was possible in this category she would get it.

Dues Paid: 8

November has been way good to Dory and she really can't expect much from Lady Luck... then again, her last title was a decade ago. Hmm.

Props: 10

She gets extra points for timely verbal jabs and deliberate taunting with her three (!) Victory Medals, but Dory is sadly lacking in useless, annoying physical props.

Kevin Richeson handicap: 60
Game Experience: 12
Although he's been a "hot or cold" participant in the past, Kevin has shown up at several games this summer and seems sharp and ready.
Intangibles: 6
This is a wild card... Kevin will either smack you down like a red-headed stepchild or go home dead last. There never seems to be any in-between. Don't look for him to finish second. On Armistice Day there's no award for second place, and Kevin's not that kinda guy anyway.
Championship Mettle: 16
Kevin is a gambler. The risks he takes may wreak havoc on his roster, but at tourney time they may be just what the Dr.1 ordered.
Dues Paid: 8
This will be his ninth appearance in a major Indy tourney with two titles to show for it. That's not a bad record, but we think his dice may still have a few good rolls left in them when we least expect it.
Props: 18
Well, actually 9+9. Kevin's props leave much to be desired, but his theft of Ken's Tinkerbell at the moment of truth to kill Ken's own pilot remains a classic move that no one else has ever pulled off.

Ben Hodgson handicap: 59
Game Experience: 16
Ben's depth of experience in Dawn Patrol really isn't that extensive, so its amazing that he performs so well and so consistently in big games. Ordinarily he would score lower on the experience scale but if he ever plays at anything less than Masters level, we've never seen it.
Intangibles: 8
We may be way off on this one, but Ben doesn't seem to have "The Roll" every time he needs it. His success comes through careful analysis of the game and deliberate planning and we don't consider that an intangible.
Championship Mettle: 19
He was smokin' hot last November, he's a powerhouse at Gen Con and he won the Medal of Honor in a society tournament. If that's not championship mettle, tell me what is?
Dues Paid: 7
Like Ken Mrozak, Ben has won his share of games and honors. Sooner or later everyone's dice go cold... even Ben's. He can't stay red hot forever.
Props: 9
What's better for a prop than a native Brit with an British accent flying a British plane? How is this not cool? Disadvantage: He can't put it away when things go bad.

Wyatt Richeson handicap: 55
Game Experience: 8
Wyatt has played a few times recently but is not a consistent, long-term competitor... that may hurt him.
Intangibles: 10
Don't let his age or experience level fool you... Wyatt caught on to this game very quickly from the very first day he played it. He is also a member of the evil Richeson Flight, who are not to be trusted and can swipe a win on any given day (i.e., his brother and nephew).
Championship Mettle: 11
He finished mid-pack in his first two outings and this will be his third title run... just enough to be dangerous.
Dues Paid: 8
Wyatt is The Kid Who Won't Go Away. Just when you think he's not playing anymore he shows up again. If he keeps it up long enough he's going to do something that we won't forget.
Props: 18
Wyatt lives in denial. If his plane has 5 engine hits and 11 in each wing, he still thinks it will fly forever. Not a physical trait, but an unwavering one nonetheless.

Barton Stano handicap: 52
Game Experience: 13
If this column was called "gamING" experience Bart would top the charts. He plays lotsa stuff and knows his way around many a gaming board. His overall experience still rates him pretty strongly here despite his lack of DP gaming lately.
Intangibles: 5
Bart will be the first one to tell you that he has no karma at tourney time and he's never struck gold in November. Still, we have to throw him a bone here because he did manage second place finishes in The Big One in 1999 and 2000. That ain't easy.
Championship Mettle: 1
You have to know how to close the deal when the pressure is on... maybe Bart has the knack, but if so, its not shown up in the tournament yet. Besides, he may be competing for the Armistice championship instead of the local title (we haven't checked yet)... will that affect his determination?
Dues Paid: 14
Hey, this isn't Bart's first rodeo. He's competing in his fifth fall classic this year and we think Lady Luck may owe him one. He's been bridesmaid often enough that no one should be suprised if the planets align. Besides, deep down we all know what he's capable of.
Props: 19
C'mon... Clock of Death? Hello? How can Bart not hit a home run here? He takes a one point penalty because we've not seen it in a while, but the Clock of Death is cheap, cheesy, totally original, completely annoying and you can't ignore it even if you want to because your movement time is on it! Line up and take lessons, people... Bart just might have the perfect Prop.

Alice Skinner handicap: 52
Game Experience: 5
Alice has played since 1990, but with pressing Mom duties she's not been able to play regularly since about 1998. She's been at the table a couple of times this year, but will rustiness still render her game experience of little use?
Intangibles: 17
She scores well here in part because she's frequently overlooked as a threat. Alice is quiet at the game table but persistent. She knows the game is won at the end, not the beginning. She's patient and deliberate in her game moves.
Championship Mettle: 18
Alice is no stranger to victory. She won RBF VII and two runner-up finishes on Armistice Day. A win may not be likely, but it wouldn't be a surprise either.
Dues Paid: 11
This one is a toss up. She's winless in seven tries and surely the dice gods will smile upon her sooner or later... but then, they may be mad at her since she's not played Armistice Day since 2001. We'll do a voodoo chant and let you know.
Props: 1
Aside from a sincere appreciation for Brian's Skull of Death, Alice has no penchant for cheesy props. It if comes down to a desperate die roll in the last turn, this could really hurt her.

Scott Jones handicap: 51

Game Experience: 16

Scott has played this game for a long time and his savvy at the tourney table should not be underestimated.

Intangibles: 5

If anything can go wrong for Scott, it will… twice.

Championship Mettle: 17

Scott has never had abundant luck in November, but again, it would be dangerous to overlook the experience level of player with a fifteen year Dawn Patrol background. When he's on his game, he's very good and often underestimated. He didn't get all those RBF titles by accident, you know.

Dues Paid: 10

He used up all his luck when he mopped the floor with the Indy Squadron in his successful bid for the 2000 championship. Lightning doesn’t strike twice.

Props: 3

Aside from the common effort to use peculiar dice for pilot hit rolls, Scott has no cheap, trashy props to rely on when the going gets rough. This category may have cost him several titles in the past.

Rich Kapustanczek handicap: 49
Game Experience: 18
Rich has been at this for a long time and knows the game inside out. The only reason he didn't score a "20" was because he doesn't know Indy house rules as well as the locals.
Intangibles: 15
His game awareness is top notch and he brings a lot of experience to his team, whether it be Central or Allied. That not only boosts his chances, but also provides a lift to everyone on his team... however...
Championship Mettle: 2
... since Rich isn't eligible for the local squadron title will this diminish his determination to win at all costs? Or will he value the Armistice Day title and all the prizes just as highly? Tough call and we may be shortchanging Rich here, but we think he could be less motivated than an Indy player.
Dues Paid: 6
Rich has been around Indy several times and we love to have him, but his roots are up north. Its hard to imagine the planets aligning for him perfectly... but stranger things have happened.
Props: 8
He brings no cheap, stupid props to the table that we can recall, but he gets four points for a great sense of humor and four more for being a dark horse this year. Its impossible to predict how badly he may or may not want an Armistice title, but you simply can't rule out a player of his experience. He won't be at the top of any odds-makers list... but I wouldn't bet against him.

Wayne Richeson handicap: 49

Game Experience: 12

Wayne is entering his fourth Armistice Day Tourney and gets top notch queues from his dad... a solid base for a young player.

Intangibles: 8

He would have gotten a very low score here if it weren't for one thing... Wayne shoots. Above all else, his guns are working at every possible moment. That can score big points when the chips are down.

Championship Mettle: 20

You couldn't expect much more at his experience level. He's already collected one Victory Medal and he knows how its done. 

Dues Paid: 6

Wayne is not one of those guys who "has one coming." He got his in 2004 in only his second November outing. If anything, he's in a for a dry spell. Not his fault, but we just can't score him big here.

Props: 3

Another weak area for Wayne. Dawn Patrol is no place for a sensible, level-headed gentlemen. Wayne needs a game face. He needs a cheap prop that everyone hates. Send him home with Ken for a week.

Evan Lacy handicap: 45
Game Experience: 3
Evan has a big strike against him here. He simply doesn't have many games under his belt.
Intangibles: 20
You know, there's just something about a guy who gets into the biggest game of the year and is outnumbered four to one and refuses to give up or fly away. That takes guts, and its gotta be worth something.
Championship Mettle: 18
It can't be easy to be the youngest and most inexperienced player at the table and still hang in there and stare death in the face. He hasn't won anything in this game yet, but he ranks high on the grit and determination scale.
Dues Paid: 1
Nope. Not yet. Too early. Fortune smiles on those who hang it out day after day, year after year. This is just Evan's second go-round in The Big One.
Props: 3
He's like his dad... he don't need no stinking props, he just needs two guns. He does get extra points for volume and persistence.